Intro

Finally you have bought your farm, and the deed is still warm in your hand! There is an empty field, a rusty hammer and a head full of plans: enclosures to build, cows to settle, corn to sow and a barn that will be the envy of the county.

There is just one problem. Your land-grabbing neighbours had the very same idea, and they have their eyes on the same patch of ground as you. Every enclosure you build is one they cannot. Every field you claim is one less for them.

Out-fence them, out-farm them and show the whole valley whose farm is the best!

Goal

In this game you win by building the most successful farm, measured in points.

Each round you use the shared dice to build a new enclosure on the enclosure board, then take an asset token from the assets board and place its miniature inside the enclosure. Every placement scores points right away, and the asset token you took goes on your farm board where it feeds the endgame scoring categories.

When the game ends (see Game length), the farm board is scored, the three endgame missions are scored, and leftover fertilizer is turned into points. The farm with the most points wins.

Structure of the Game

The game is played in three phases:

  1. Setup. Three endgame mission cards are drawn and revealed, the assets bag is filled, the assets board is stocked and the start order is decided.
  2. Rounds. Each round the dice are rolled and every player takes a turn in order. On your turn you build an enclosure on the enclosure board, take an asset token from the assets board, place its miniature in that enclosure, score the placement points, and place the asset token in a category on your farm board for endgame scoring. When everyone has played, the assets board is refilled and the player order is set again, with the player with the fewest points going first.
  3. Endgame. When the game ends, the farm board scoring categories are summed, the three mission cards are scored, and unused fertilizer is turned into points. The farm with the most points is declared the winner!

Components

The Assets Bag

The asset miniatures

There are eight kinds of miniatures, one for each kind of asset token: cow, sheep, chicken (the animals), corn, grain, hay (the crops), and the barn and the granary.

The enclosure board

The enclosure board is the shared playing field, a square grid of cells. All players build their enclosures on it and place their asset miniatures in them. The size of the board depends on the number of players:

Players Board size (cells)
2 15 × 15
3 16 × 16
4 17 × 17

The farm board

Each player has a personal farm board with two areas:

The categories are:

  1. All of the same type: every token in the row is the same type. 1, 3, 6, 8 points.
  2. None of the same type: no two tokens in the row are the same type. 1, 2, 4, 7 points.
  3. Alternating animal and crop: the tokens alternate between animals (cow, sheep, chicken) and crops (corn, grain, hay). You may start with either. 1, 3, 5, 7 points.
  4. The leftovers (no restrictions): any token. 1, 2, 3, 4 points.

The Barn token and the Granary token are best suited in either None of the same type or in the Leftovers.

See Asset Token placement on farm board for the full table.

Endgame Missions

Three mission cards are drawn at the start of the game and revealed to all players: one Enclosure card and two different Support cards. All three cards apply to every player when the game ends.

Setup for the first round

The Round

Each round the dice are rolled once (step 1). Then every player takes a turn in player order (steps 2–6). After the last player the round ends (steps 7–8).

  1. Roll Dice: The first player rolls 3 dice; all players use the same dice. Each die has the values 1-5 and a sixth side that gives a choice. If a die lands on the choice side, the first player chooses either to take 1 fertilizer token and re-roll that die, or to set that die to any value from 1-5. If the player chooses the re-roll and it lands on a six again do the choice above again.

  2. Select Enclosure Dice: On your turn choose one die as the Width of your enclosure and another die as the Height, both in cells. The remaining (third) die determines which asset tokens you can choose later in the round — so plan both your enclosure placement and your desired asset token.

  3. Place Enclosure on Board: Place your enclosure as a rectangle of Width × Height cells on the enclosure board. It must lie fully on the board, must not overlap any other enclosure, and must share at least one cell edge (not only a corner) with one of your own existing enclosures. On your very first turn it must instead cover your starting cell. If no combination of dice gives you both a legal placement and an asset token matching the third die on the assets board (see step 4), you pass for this round: skip the rest of your turn.

  4. Select Asset Token: Take one of the asset tokens on the assets board that matches the value of the third unused die. Also take the miniature that the asset token represents and place it inside your last created enclosure. Keep the asset token for step 6.

  5. Score placement points: Score points for the miniature you just placed according to the table in Scoring.

  6. Place asset token for endgame scoring: Place the asset token you took in step 4 in one of the categories on your farm board (see Asset Token placement on farm board). If the token fits no category with a free slot, discard it.

  7. Next Player / Round Check: You are done for this turn. The next player takes the same steps (using the same dice). If you are the last player, the round ends.

  8. New Round: Refill the assets board. Asset tokens that were not chosen by any player in the previous round stay on the board — only the slots that were picked are refilled from the bag. Check Game length: if the game has ended, go to Endgame Scoring. Otherwise set the player order again: the player with the fewest points goes first and the others follow from low to high points. Players with the same points roll a die as in Setup; the lowest value goes first among them.

Using Fertilizer

If the active player has fertilizer tokens they have access to some special actions. They can use fertilizer during their active turn. They can use fertilizer up to two times per turn.

Fertilizer cost Effect
1 Remove 2 asset tokens from the assets board and draw 2 new. Put the 2 removed tokens back in the bag
2 Re-roll one or two dice
3 +1/-1 on one die (min: 1 - max: 5) (only for that player)
4 Place one die on any side you want (min: 1 - max: 5)
5 +1/-1 on two dice (min: 1 - max: 5) (only for that player)

Scoring

Placement Scoring when a miniature is placed inside an enclosure

Image Asset token Condition Fertilizer tokens
Cow 3, 3, 4, 5, 7 0
Sheep 1, 2, 3 then 3 each. every pair = 1
Chicken 1, 1, 2, 2, 3 then 3 each 2
Grain 2 each. 0
Corn 2, 2, 2, 3 then 3 each 1
Hay 1 each, 1 animal in farm +1, 2 animals in farm +2, 3 animals in farm +3 every pair = 1
Barn 2 each, first barn grants: placing any cow,sheep,chicken add 1 fertilizer 2
Granary 1 each, first granary grants: placing a grain add 1 point 1

The numbers are the points for the 1st, 2nd, 3rd… miniature of that type that you place in an enclosure. Once you pass the listed numbers, each further miniature of that type scores the number after then, or the last number if there is no then (the cow keeps scoring 7).

Sheep pairs. Each time the sheep you place is your 2nd, 4th, 6th and so on, you also take 1 fertilizer.

Hay pairs. Each time the hay you place is your 2nd, 4th, 6th and so on, you also take 1 fertilizer.

Hay bonus. If you have at least 1 animal in your farm when you place the hay you score +1 point (2p in total) for that hay. If you have at least 2 animals the bouns is +2 instead (3p in total), and for when there are at least 3 animals add +3 (for a 4p in total).

Barn bonus. Once your first barn miniature is in one of your enclosures, you take 1 extra fertilizer each time you place a cow, sheep or chicken. The barn miniature gives no bonus for animals you placed before it.

Granary bonus. Once your first granary miniature is in one of your enclosures, you score 1 extra point each time you place a grain. The granary miniature gives no bonus for crops you placed before it.

Only your first barn and first granary give a bonus. Further barns and granaries only score their own points and fertilizer.

Asset Token placement on farm board

In step 6 you place the asset token in one category on your farm board. Each category has up to four slots that are filled from left to right. At the end of the game each category scores once, with the points printed on its furthest filled slot. The slots are not added together: three chickens in All of the same type score 6 points, not 1 + 3 + 6.

Category Slot 1 Slot 2 Slot 3 Slot 4
All of the same type 1 point 3 points 6 points 8 points
None of the same type 1 point 2 points 4 points 7 points
Alternating animal and crop 1 point 3 points 5 points 7 points
The leftovers (no restrictions) 1 point 2 point 3 points 4 points

The leftovers accept any token, so use it when a token does not fit another category. If the leftovers is full and the token fits no other category with a free slot, the token is discarded and scores nothing at the end of the game. Its miniature stays in the enclosure and the placement points are kept. This is unlikely, since you place 10 tokens in 23 slots.

Ending the Game

Game length

The game ends at the end of the round in which any of these happens:

Then go to Endgame Scoring.

Endgame Scoring

When the game ends a final scoring round is done:

The player with the most total points wins! If several players are tied, the one with the most farm board points wins. If they are still tied, they share the victory.

Tactics

You are all competing for the same limited space, so every turn is a small puzzle with several things to weigh at once:

Or you can skip all of that and build the quirkiest farm in the valley, just to annoy the others.

Appendix: Example of Play

This example follows the first three rounds of a 2 player game between Alice and Bob. The dice, tokens and choices are made up to show how the rules work together.

Setup

Round 1

Alice rolls three dice: 4, 2 and 3.

End of the round: the cow and the barn are gone from the assets board. Only those two slots are refilled from the bag, with a grain in column 3 and a corn in column 4. The other tokens stay.

Score: Alice 3, Bob 2. Bob has the fewest points, so he goes first in round 2.

Round 2

Bob rolls 3, 1 and 5.

End of the round: a cow is drawn into column 5 and a sheep into column 1.

Score: Alice 5, Bob 3. Bob still has the fewest points and goes first in round 3.

Round 3

Bob rolls 4, 3 and 3. He wants a second sheep, which is in column 1 or 2, and he has no 1 or 2. He spends 2 fertilizer to re-roll one of the 3s and gets a 2. The dice are now 4, 3 and 2.

End of the round: Alice has 6 points and Bob has 5 points, and both have 3 fertilizer. Bob has the fewest points and goes first in round 4.

The farm boards after three rounds

Player Placement points Farm board categories (points if the game ended now) Fertilizer
Alice 6 Alternating animal and crop: cow, corn, chicken, 3 slots = 5 points. 3
Bob 5 Buildings: barn, 1 slot = 2 points. None of the same type: sheep, 1 slot = 1 point. Alternating animal and crop: sheep, 1 slot = 1 point. 3