Components
- 4.1 The Assets Bag
- 4.2 The asset miniatures
- 4.3 The enclosure board
- 4.4 The farm board
- 4.5 Endgame Missions
The Assets Bag
The asset tokens are drawn from a shared draw bag.
The bag starts the game containing these asset tokens based on the player count:
Players Nr of asset tokens Bag content 2 38 9 chickens, 7 sheep, 4 cows, 7 grain, 7 hay, 1 barn, 1 granarie 3 50 10 chickens, 8 sheep, 4 cows, 8 grain, 8 corn, 8 hay, 2 barns, 2 granaries 4 62 13 chickens, 10 sheep, 5 cows, 10 grain, 9 corn, 9 hay, 3 barns, 3 granaries
The asset miniatures
There are eight kinds of miniatures, one for each kind of asset token: cow, sheep, chicken (the animals), corn, grain, hay (the crops), and the barn and the granary.
- Taking one. Each time you take an asset token from the assets board, you also take the matching miniature (step 4 of The Round).
- Placing one. You place the miniature in the enclosure you just built. Each enclosure holds exactly one miniature, and it stays there for the rest of the game.
- Scoring. The miniature scores placement points right away, and some of them give you fertilizer tokens. How much depends on how many miniatures of that type you have already placed, see Placement Scoring when a miniature is placed inside an enclosure.
- Missions. The cells of the enclosures holding a type of miniature are counted by the Support mission cards, for example the cells of enclosed cows or planted corn (see Endgame Missions).
- Barn and granary. These two work like the others, but once the miniature is in one of your enclosures it gives you a bonus on every later placement: the barn gives 1 fertilizer for each cow, sheep or chicken you place, and the granary gives 1 extra point for each corn, grain or hay you place. Each one also has its own category on the farm board (see The farm board).
- Tokens versus miniatures. The asset token goes on your farm board and the miniature goes in the enclosure. Discarding a token because it fits no category does not remove its miniature or the points it already gave.
The enclosure board
The enclosure board is the shared playing field, a square grid of cells. All players build their enclosures on it and place their asset miniatures in them. The size of the board depends on the number of players:
| Players | Board size (cells) |
|---|---|
| 2 | 15 × 15 |
| 3 | 16 × 16 |
| 4 | 17 × 17 |
- Each player has a starting cell, marked in the player color. Your first enclosure must cover it.
- Every later enclosure must touch one of your own enclosures along an edge, so your farm grows outwards from your starting cell.
- Enclosures can never overlap, so every cell you take is a cell your neighbours cannot use.
The farm board
Each player has a personal farm board with two areas:
- Score track (top): Two rows of nine squares. The upper row counts ones (1–9) and the lower row counts tens (10–90). Use your 2 cubes to mark your points: one cube on the ones row and one cube on the tens row. A cube placed beside its row counts as 0. If you pass 99 points, start over from 0 and lay your turn order token on its side to show that you have 100 more.
- Placement categories (bottom): Six rows where you place the asset tokens you take in step 6. Each row is a category with up to four slots, filled from left to right. Each slot shows a number of points. At the end of the game each category scores only once: the points of its furthest filled slot, not the sum of the slots.
The categories are:
- All of the same type: every token in the row is the same type. 1, 3, 6, 8 points.
- None of the same type: no two tokens in the row are the same type. 1, 2, 4, 7 points.
- Alternating animal and crop: the tokens alternate between animals (cow, sheep, chicken) and crops (corn, grain, hay). You may start with either. 1, 3, 5, 7 points.
- The leftovers (no restrictions): any token. 1, 2, 3, 4 points.
The Barn token and the Granary token are best suited in either None of the same type or in the Leftovers.
See Asset Token placement on farm board for the full table.
Endgame Missions
Three mission cards are drawn at the start of the game and revealed to all players: one Enclosure card and two different Support cards. All three cards apply to every player when the game ends.
- Enclosure card (one of two): Small enclosures each add 1 point (below threshold: 10 cells for 2 players, 7 for 3, 5 for 4). Large enclosures each add 1 point (at or above threshold).
- Support card 1 and 2 (two different cards from six): More than 12 cells of enclosed cows adds 5 points. More than 12 cells of enclosed sheep adds 5 points. More than 12 cells of enclosed chickens adds 5 points. More than 16 cells of planted corn adds 8 points. More than 16 cells of planted grain adds 8 points. More than 16 cells of planted hay adds 8 points (do not use this card in a 2 player game).