Tactics
You are all competing for the same limited space, so every turn is a small puzzle with several things to weigh at once:
- Dice are shared, choices are not. All players use the same three dice, but you decide which two make your enclosure and which one is left over to pick your asset token. A great enclosure may leave you with a poor choice of asset tokens, and the other way around.
- Claim space or block it. A well-placed enclosure closes off ground your neighbours were counting on. But walling yourself in leaves you with no room to grow.
- Plan for the missions. The three endgame mission cards apply to everyone. Decide early which of them you can reach, and which ones your neighbours are heading for.
- Asset tokens do not last. Asset tokens nobody picks stay on the board, and the player order changes every round: the player behind on points goes first. Think about what you want to grab and what you can afford to leave.
- Fertilizer is flexible. It lets you re-roll, adjust dice, refresh the assets board or move an asset token, and it is worth points at the end. Spend it when it wins you a good turn, otherwise save it.
- Balance short and long term. Chase the points of each placement, but keep an eye on the farm board categories and the endgame missions where the big points are.
Or you can skip all of that and build the quirkiest farm in the valley, just to annoy the others.