Chapter 11

Appendix: Example of Play

This example follows the first three rounds of a 2 player game between Alice and Bob. The dice, tokens and choices are made up to show how the rules work together.

Setup

  • The assets board is filled with 10 asset tokens, 2 in each of the columns 1 to 5:

    Column 1 2 3 4 5
    Tokens chicken sheep cow chicken sheep
    corn grain corn barn granary
  • To decide the start order each player rolls a die. Alice rolls 2 and Bob rolls 4, so Alice goes first.

Round 1

Alice rolls three dice: 4, 2 and 3.

  • Alice uses the 4 as Width and the 2 as Height, a 4 × 2 enclosure with 8 cells that covers her starting cell. The remaining die is a 3, so she takes the cow from column 3 and places the cow miniature in her enclosure. The cow is her first cow: 3 points. She places the cow token in the first slot of Alternating animal and crop on her farm board.
  • Bob uses the same dice. He uses the 2 as Width and the 3 as Height, a 2 × 3 enclosure with 6 cells that covers his starting cell. The remaining die is a 4, so he takes the barn from column 4 and places the barn miniature in his enclosure. The barn scores 2 points and gives him 2 fertilizer. He places the barn token in the first slot of Buildings on his farm board.

End of the round: the cow and the barn are gone from the assets board. Only those two slots are refilled from the bag, with a grain in column 3 and a corn in column 4. The other tokens stay.

Score: Alice 3, Bob 2. Bob has the fewest points, so he goes first in round 2.

Round 2

Bob rolls 3, 1 and 5.

  • Bob uses the 3 as Width and the 1 as Height, a 3 × 1 enclosure with 3 cells that touches his 2 × 3 enclosure along an edge. The remaining die is a 5, so he takes the sheep from column 5. It is his first sheep: 1 point, and because he already has the barn miniature he also takes 1 fertilizer. He places the sheep token in the first slot of None of the same type.
  • Alice uses the same dice. She uses the 3 and the 5 as Width and Height, a large 3 × 5 enclosure with 15 cells that touches her first enclosure along an edge. The remaining die is a 1, so she takes the corn from column 1. It is her first corn: 2 points and 1 fertilizer. She places the corn token in the second slot of Alternating animal and crop since she had an animal in the first column.

End of the round: a cow is drawn into column 5 and a sheep into column 1.

Score: Alice 5, Bob 3. Bob still has the fewest points and goes first in round 3.

Round 3

Bob rolls 4, 3 and 3. He wants a second sheep, which is in column 1 or 2, and he has no 1 or 2. He spends 2 fertilizer to re-roll one of the 3s and gets a 2. The dice are now 4, 3 and 2.

  • Bob uses the 4 as Width and the 3 as Height, a 4 × 3 enclosure with 12 cells that touches one of his own enclosures along an edge. The remaining die is a 2, so he takes the sheep from column 2. It is his second sheep, which scores 2 points. The sheep completes a pair, so he takes 1 fertilizer, and the barn gives him 1 more, 2 fertilizer in total. He places the sheep token in the first slot of Alternating animal and crop, since None of the same type already holds a sheep.
  • Alice uses the same dice. She uses the 3 as Width and the 2 as Height, a 3 × 2 enclosure with 6 cells that touches one of her own enclosures along an edge. The remaining die is a 4, so she takes the chicken from column 4. It is her first chicken: 1 point and 2 fertilizer. She places the chicken token in the third slot of Alternating animal and crop, since a chicken (animal) follows a corn (crop).

End of the round: Alice has 6 points and Bob has 5 points, and both have 3 fertilizer. Bob has the fewest points and goes first in round 4.

The farm boards after three rounds

Player Placement points Farm board categories (points if the game ended now) Fertilizer
Alice 6 Alternating animal and crop: cow, corn, chicken, 3 slots = 5 points. 3
Bob 5 Buildings: barn, 1 slot = 2 points. None of the same type: sheep, 1 slot = 1 point. Alternating animal and crop: sheep, 1 slot = 1 point. 3